Artikel over serieuze spellen: “The seduction secrets of video game designers”

Goed artikel: The seduction secrets of video game designers The world’s love of video games has much to do with our intrinsic desires and motives

Raph Koster, the designer of seminal multiplayer fantasy games such as Ultima Online and Star Wars Galaxies wrote a fascinating book called A Theory of Fun for Game Design, in which he put forward the irresistibly catchy tenet that “with games, learning is the drug“.

Wat hij ook aanstipt is de hoeveelheid onderzoek en beweringen die gedaan zijn over de film en tv industrie (tot voor kort was dat ‘de entertainment industrie’ waar gaming als piepjonge industrie niet serieus werd/wordt genomen en behoorlijk onder het vuur ligt. De hoogste tijd om vooral positief te denken over gamen.

An emerging school of thought, drawing on cognitive science, psychology and sociology, suggests that our growing love of video games may actually have important things to tell us about our intrinsic desires and motivations.

En nog een mooie slideshare over gamification

en nog een goede slideshare inclusief het verhaal als film over social gamen: 40-social game mechanics

1 Comment
  1. Great post! The CEO of the company where I work ptiarcipated in Chicago’s Second City Improv training in the early part of his career and credits the experience with helping him be more open to new ideas, particularly the yes, and technique.I’m an introvert and have considered participating in something like this to help increase my comfort level at networking events. Nice to know it could have other payoffs!

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