When we design a (digital) game, we create a context or environment with rules, space and time limitations for the player to interact in and with, we have to invite the user to become our player, make him explore the game we provide to get acquitant with the game and become more loyaal to the game, to finally become a master inside the game and be totally immersed, that is our ambition as game designers and UX designers. To do so, we have to be the host, even wehn we are not there, and we have to take so many things in account to comfort our guest to the utmost.
I very much agree on this article’s message who explains it so correct:
What Japanese Etiquette Can Tell Us About Good UX Design
Anticipation of the other’s needs: The host should respond to guest’s needs before the latter feels such need himself.
Flexibility to the situation: Refers to the appropriate amount of formality or casualness respectively.
Understatement: The host should not display his efforts, in order to create a natural feeling for the guest.
Please read the article here: What Japanese Etiquette Can Tell Us About Good UX Design