To put things in (another) perspective

Two examples of using technology to present ‘old school’ media in a new perspective. First example is a campaign to warn parents about safety for children. How their imagination creates toys out of dangerous…

Gaming op Hago Zorg Kennis en Innovatiedag

De presentatie over gaming op Hago Zorg:kennis en innovatie dag, zonder uitleg minder waardevol, maar als reminder voor diegenen die aanwezig waren de moeite waard (vooral om de films af te kijken:)…

How to measure effectivity in educational games

An interesting research methodology “Effectivity serious gaming for educational purposes” by TNO (innovation for life), executed with several serious game companies involved (in Dutch): TNO –Report effectivity feb 2013