I had the honour to present the Magic Game Circle as dissect and design model for games at the Van Berlo studio, to discuss it as a possible tool for designing user-product-interaction. It was great to talk with this group of experienced product designers, lot’s of questions, lot’s of thoughts on frustration and designing the users experience. I learned a lot today, and again I realise my vision on play as interaction is not commonly shared easily, the concept of games still holds many tresholds, I wish to say: Life is a game, if you choose to play it ; P