“Game makers have spent the past four decades trying to pull players into games, developing a bag of tricks and techniques to make people feel immersed in virtual worlds.”
See this video if you are interested in our behavior and what we can design to emerge: “Video: The psychology of doing VR game design right”
What i personally explicitly love in this talk is how she explains how you as developer risk the breaking a contract with your player…. design is a negotiation with your user…