How to measure effectivity in educational games An interesting research methodology “Effectivity serious gaming for educational purposes” by TNO (innovation for life), executed with several serious game companies involved (in Dutch): TNO –Report effectivity feb 2013 Previous Article Research showed: Older gamers: more happy when playing games Next Article Gaming op Hago Zorg Kennis en Innovatiedag No Comments Yet Leave a Reply Cancel replyYou must be logged in to post a comment.