Speaking can be like playing

I was invited to talk (again) on the IGDC the Indian Game Developers Conference in Hyderabad. I spoke about “Designing for Impact: How to research to kill assumptions and avoid failure” – With approx 30 guests I was so lucky that after my slides, great questions were posted to have a great dialog. I wish there would be a time I can skip my slides, and just interact on the topic with the audience, hurray for Q and A! ; )


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