Curiosity, adventure gaming or … the Truman show

I always wonder how come I’ve never been fond on the adventure and 3D games where the player explores the world, searching for quest, jumbs, ruins, shoots, puzzles, challenged to open doors, area’s, dimensions.
All very exhiting maybe…

But I guess I feel like I am Truman s in the movie The Truman show i have the desire to find the canvas at the end of the world immediatly, as soon as i figured only part of the gameplay of one of those game, i already loose interest in the gameplay, and want to find the borders, the end of the framework, maybe (as in the Truman Show) want to meet the maker of this world, want to find the answers to the questions, why is this made like this and not like that?
Why does he want me to get stuck somewhere, how did he think i would be enjoying this puzzle/challenge…. like Truman was in doubt about his ‘reality’ or preferred reality/life/freedom.
In the following article: Games, motivation, and learning: A research and practice model I read about games stimulating our curiosity;
“Research suggests that mystery is enhanced by incongruity of information, complexity, novelty, surprise and violation of expectations (Berlyne, 1960), incompatibility between ideas and inability to predict the future (Kagan, 1972), and information that is incomplete or inconsistent (Malone & Lepper, 1987). Adventure themes often involve a search for information or exploration of unknown settings. Furthermore, embedding activities in fantasy contexts allows the student to encounter imaginary situations that differ from our knowledge of how things work in the real word, stimulating curiosity.”
Very curious whether people recognize this, someone out there?…
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